Hi everyone! This week has been pretty productive for me which is awesome! This has been my most productive week since starting my work time s/sheet. It’s still under 20 hours lol but I’m pretty proud of it.
At the start of this week I spent an hour and a half doing the LearnUnity tutorials, working in the 2D Game Kit. It’s a really cool exercise in learning and applying game design principles.
Here’s a screencap of the level I built 😀
I have been doing drawabox.com’s 250 box challenge. So far I have drawn 94/250 of the boxes it’s been a great experience so far. The 0.5mm fineline markers I bought from Officeworks are actually really awesome! They are lasting so much longer than I thought they would and they aren’t making me cringe like nails on chalkboard either. They have been great to draw with.
This week-ish I have started doing Pose A Day again, each day I have spent 0.5-1hours finding a pose, drawing it and experimenting with it by drawing thumbnail variations. Observe and draw +also note down certain important relationships in the body. Obvious stuff like, spine line of action, hip angle, shoulder angle, the twist in the torso, head position/angle, etc. After I have a quick page of notes and doodles I open up Maya and reference AM’s Stewart rig. Using the Stewart rig I create the most appealing (ideally) version of the pose I was just thumbnailing.
So everyday I have been trying to at least a 0.5 hour Pose A Day, spend 0.5-1 hours working on 250 Box Challenge, and 0.5-1 hours reading Disney’s Illusion of Life. Then try to work on the more the long term projects or tutorials after (that really didn’t happen too much though).
I think I wrote about it in my previous blog post, I have been planning an animation in Pencil2D where a character wackily walks up to a box and tries to pick it up. I posed the gif of what I had done so far onto my Twitter and the official Twitter account for Pencil2D responded and gave me useful feedback! :DD IT WAS SUCH A COOL EXPERIENCE
So just tonight I addressed pencil2D’s critique applying it to my work. See the new result below! I’d love to hear what you think about it?
Finally, today I did a little half an hour unfinished doodle in my sketchbook.
I still need to work on my box anim more, and do it in Maya. Still need to work on my trippy doodle, junkyard animation, vanilla walk cycle animation, I need to model my PC character for my game project, I need to finish up all the LearnUnity tutes with the 2D & 3D game kits. I need to checkout Spline2D and do those tutorials, I need to revisit Proko’s figure drawing course & then begin ‘The Bean’ part of the course. I reconnected with someone I met when I was doing AM’s Class 1 and they are doing well and we still get along, maybe even better than before 🙂 She told me that she still keeps in touch with her old AM Mentors. The mentor we shared in class 1 was so nice and awesome and she let me know I could send him stuff and get feedback. So I think I should revisit a lot of the 3D animations I gave up, apply/do what I can. Then, send it to my old mentor to see if they can give me feedback. Also, I need to make more animation-related connections online to get more feedback, get good networking, and most importantly make lifelong frends perhaps.
Hope anyone reading this has had an awesome week! I hope your next week is awesome! I should be writing up another bloggy posty in about a week. Love you all.